Well just as I guessed the download finished when it reached 2960MB. I tried installing the game but at 14% it said that an error occured and it told me that the file was corrupt.
Happy days.
RobertTheGamer
A blog of my everyday gaming life. Nothing much else to say.
Friday 3 June 2011
InFamous
Well ever since I woke up this morning I was playing the new InFamous 2 demo that I downloaded overnight. I have to say it's pretty fun and I feel like a psychopath when I go around shooting civilians with my amp and electrical attack.
After my lol about on the demo I checked the welcome back package status. I noticed that it said that the package was live so I checked it out. With the massive amount of users doing the same thing, there were obviously some errors. When I first got on I had no trouble I clicked on the welcome back package and checked out the offers available. After about one minute of looking around I decided to get my free games. I clicked on the free game button that allowed me to download two out of the four games available. It came up with an error and that entire category dissapeared. Fearing that I wouldn't get my free games I looked it up online. With a sigh of relief I noticed that most people had this error. I saw an update from Playstation on Twitter and it had a set of instructions on how to get them. After about five minutes of trying to go to account management It worked. I clicked on InFamous and started downloading. It was about 7000MB so I left it on for a while. I made it download in the backround aswell. I checked back and it said it was 30% done, which was 807/2960MB. I was confused. I decided to leave it to do it's thing because I think it's just a display error.
It's probibly about 90% done atm so I'm almost half way to the 7000MB Mark. I will post later When it gets to 100%.
After my lol about on the demo I checked the welcome back package status. I noticed that it said that the package was live so I checked it out. With the massive amount of users doing the same thing, there were obviously some errors. When I first got on I had no trouble I clicked on the welcome back package and checked out the offers available. After about one minute of looking around I decided to get my free games. I clicked on the free game button that allowed me to download two out of the four games available. It came up with an error and that entire category dissapeared. Fearing that I wouldn't get my free games I looked it up online. With a sigh of relief I noticed that most people had this error. I saw an update from Playstation on Twitter and it had a set of instructions on how to get them. After about five minutes of trying to go to account management It worked. I clicked on InFamous and started downloading. It was about 7000MB so I left it on for a while. I made it download in the backround aswell. I checked back and it said it was 30% done, which was 807/2960MB. I was confused. I decided to leave it to do it's thing because I think it's just a display error.
It's probibly about 90% done atm so I'm almost half way to the 7000MB Mark. I will post later When it gets to 100%.
LBP2 and Me
Well, I was playing Little Big Planet 2 and decided that I needed to come up with new ideas. I recently finished creating a mini game called Fanged Lunarmites: Alien Moon Invasion. I'll tell you about it:
I first got the idea for this mini game when PSN was down (fun times). I was playing Ratchet and Clank: a Crack in Time and realised an awesome swarm of monsters that come out of a termite-like hive/mound. They were called Tetramites (Mind my spelling) and they killed you very fast. After seeing how much fun it was trying to avoid them without taking a hit I thought about making it on LBP2. So, once PSN was back on I decided to get started. I started with the sackbot. For anyone who doesn't know what they are; they're little robots that you can programme with logic and dress up in costumes just like your character. I started with a simple idea. I did not want the players to just die instantly when they touch them. So I changed the lethality of the sackbots to just plain slapping. That's right, as soon as you step near them, they run at you and slap you until you can't stop screaming, "NO!" or, "Oh my god! Get off me *insert laughter here*". Here's a picture of all the Sackbot Logic:
I first got the idea for this mini game when PSN was down (fun times). I was playing Ratchet and Clank: a Crack in Time and realised an awesome swarm of monsters that come out of a termite-like hive/mound. They were called Tetramites (Mind my spelling) and they killed you very fast. After seeing how much fun it was trying to avoid them without taking a hit I thought about making it on LBP2. So, once PSN was back on I decided to get started. I started with the sackbot. For anyone who doesn't know what they are; they're little robots that you can programme with logic and dress up in costumes just like your character. I started with a simple idea. I did not want the players to just die instantly when they touch them. So I changed the lethality of the sackbots to just plain slapping. That's right, as soon as you step near them, they run at you and slap you until you can't stop screaming, "NO!" or, "Oh my god! Get off me *insert laughter here*". Here's a picture of all the Sackbot Logic:
Pretty much what the basis of the logic is, is the player sensors and the behaviours. The two player sensors connected to the AND gates are used to detect a small area either side of the sackbot. When one of those is activated one of the acting behaviours (depending on what side you're on) will activate, causing the sackbot to slap you. If either of those is not activated the follow behaviour is activated so that the sackbot will run up to you and slap you again.
After I had the basic logic done, I decided to go one step further and add powerups. I had four powerups that I added to the mini game. Here's the map that It's on:
The hive in the middle will illuminat into four different colours. Green, Blue, Yellow and Orange. Each colour indicates what powerup is active at that given time. When the hive is Green, the sackbots with become grabable so they start to slap each other. I also made it so that two grabinators spawn at either side of the map. When the Hive turns Blue, the sackbots freeze. They cannot slap you or move at all so it's a very useful this to have when you're getting slapped towards those plasmafied spikes. When the Hive turns yellow the whole map will go dark but the hive and the spikes will be visible. And lasty, when the hive turns orange, the sackbots will run back into their hive. Each and every one of these powerups last ten seconds and there's a fifteen second gap between each activation. Here's a picture of the sackbot logic for the powerups:
The tag sensors sense a tag emmited when a powerup is activated. Each have a different name on them. Top-left is yellow powerup. Top-right is green powerup. Bottom-left is blue powerup. Bottom right is orange powerup.
So now that I've gone through all that logic, I got my friend xXBlindWolfXx to make the menu. Here it is:
As you can guess the "Informative video on how to be exterminated" is a How to play video. You'll have to play to watch it's humour role out. here's a sneak peak as to who is in it:
Dorris
Right so that's about it. I shall leave you looking at a picture of the costume used for the small Lunarmites.
Untill next time.
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